Update a-0.1.0, Graphics update 1


Hi all,

It's been a while, but the next update is finally here. I wanted to focus on graphics this time, seeing that I have at least, a functional playable base to build this game off of. I have decorated the interiors of the 4 main buildings, and overall made the game look pretty decent for the state it's in.

I have called this update, 'graphics update 1,' because I am planning on upgrading the engine version to unity 6, and using its tools to revamp the graphics further, at a later date. But for now, this is where the game's atmosphere will sit. 

Thanks for your patience, and here is the complete changelog:

Graphical changes

  • Added fully decorated interiors to the small and large habitats
  • Refined the interiors of lookouts and greenhouses
  • Added double-layered glass domes to greenhouses, lookouts, and habs, making it visible from both the inside and outside
  • Added motion blur, depth-of-field, and bloom
  • Re-added solar lens flare
  • Added reflection probes to habitat interiors to make lighting look more realistic
  • Changed skybox to a custom-made one
  • Updated build mode icons to show new hab designs
  • Added Anti-aliasing
  • Changed lander engine plume from purple to pale blue to reflect a hydrolox flame

Gameplay/QOL changes

  • Build mode camera can now be raised and lowered.

Bug fixes

  • Build mode camera no longer stays up high when the player enters build mode while high up
  • Player can no longer pass through the inside of glass domes of habs
  • Saving and loading should now work as intended
    • Saving multiple times no longer duplicates buildings
    • Buildings loaded from a previous save are now re-saved into newer save files
    • Buildings should now be rotated properly when loaded

Files

Outpost Artemis a-0.1.0.7z 363 MB
11 days ago

Get Outpost Artemis

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